Disguise

Check
Your Disguise check result determines how good the disguise is, and it is opposed by others’ Spot check results. If you don’t draw any attention to yourself, others do not get to make Spot checks. If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their Spot checks.

You get only one Disguise check per use of the skill, even if several people are making Spot checks against it. The Disguise check is made secretly, so that you can’t be sure how good the result is (meaning that the Dungeon Master rolls the disguise check for you, so you are unaware of how good or how bad the disguise is).

The effectiveness of your disguise depends in part on how much you’re attempting to change your appearance. If you are impersonating a particular individual, those who know what that person looks like get a bonus on their Spot checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for.

Usually, an individual makes a Spot check to see through your disguise immediately upon meeting you and each hour thereafter. If you casually meet many different creatures, each for a short time, check once per day or hour, using an average Spot modifier for the group.

Action
Creating a disguise requires 1d3×10 minutes of work.

Try Again
Yes. You may try to redo a failed disguise, but once others know that a disguise was attempted, they’ll be more suspicious.

Synergy
If you have ranks in Bluff, you gain a corresponding bonus on Disguise checks when you know that you're being observed and you try to act in character.

Advanced Disguise
The character can change his or her apparent height and weight much more than normal.

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This page is adapted from the Hypertext d20 SRDTM

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